 
							
					
															
					
					 by Joche Ojeda | Oct 8, 2025 | Oqtane, Tenants
OK — it’s time for today’s Oqtane blog post!
Yesterday, I wrote about changing the runtime mode in Oqtane and how that allows you to switch between
Blazor Server and Blazor WebAssembly functionality.
Today, I decided to explore how multi-tenancy works — specifically, how Oqtane manages multiple sites within the same
installation.
Originally, I wanted to cover the entire administrative panel and all of its modules in one post, but that would’ve been too big.
So, I’m breaking it down into smaller topics. This post focuses only on site functionality and how
multi-tenancy works from the administrative side — basically, how to set up tenants in Oqtane.
Setting Up a Multi-Tenant Oqtane Installation
To make these experiments easy to replicate, I decided to use SQLite as my database.
I created a new .NET Oqtane application using the official templates and added it to a
GitHub repository.
Here’s what I did:
- Set up the host configuration directly in appsettings.json.
- Ran the app, went to the admin panel, and created two additional sites.
You can see the screenshots below showing the settings for each site.
At first, it was a bit confusing — I thought I could simply use different ports for each site (like 8081,
8082, etc.), but that’s not how Oqtane works. Everything runs in the same process, so all tenants
share the same port.
Instead of changing ports, you configure different URL paths or folders. For example:
- http://localhost:8080/→ the main host
- http://localhost:8080/mycompany1→ first tenant
- http://localhost:8080/mycompany2→ second tenant
Site Managment

Site MyCompany1
 

Site MyCompany2

 
Each tenant can:
- Use a separate database or share the same one as the host
- Have its own theme
- Maintain independent site settings
 

In the short GIF animation I attached to the repository, you can see how each site has its
own unique visual theme — it’s really neat to watch.
When you add a new site, its connection string is also stored automatically in the application settings. So, if you download
the repository and run it locally, you’ll be able to access all the sites and see how the URLs and configurations work.
Here is the repository egarim/OqtaneMultiTenant: an example of how to use multi tenant in oqtane
Why I’m Doing These Posts
These blog entries are like my personal research notes — documenting what I discover while working with Oqtane.
I’m keeping each experiment small and reproducible so I can:
- Share them with others easily
- Download them later and reproduce the same setup, including data and configuration
What’s Next
In the next post, I’ll cover virtual hosting — how to use domain names that forward to specific
URLs or tenants. I’ve already done some research on that, but I don’t want to overload this post with too many topics.
For now, I’ll just attach the screenshots showing the different site configurations and URLs, along with a link to the GitHub
repository so you can try it yourself.
If you have any questions, feel free to reach out! I’ll keep documenting everything as I go.
One of the great things about Oqtane is that it’s open source — you can always dive into the code, or if you’re
stuck, open a GitHub issue. Shaun Walker and the community are incredibly helpful, so don’t hesitate to ask.
Thanks again to the Oqtane team for building such an amazing framework.
 
				
					
			
					
											
								 
							
					
															
					
					 by Joche Ojeda | Oct 7, 2025 | Oqtane
Oqtane Notes: Understanding Site Settings vs. App Settings
OK — it’s time for another blog post (or maybe just a mental note) about Oqtane.
I’ve been doing what feels like a million installations of it lately. Honestly, if the Oqtane team gets a notification every time I spin up a new instance, they’re probably tired of seeing my name by now. I’ve been spending nearly every free minute exploring the framework — I love diving into new technologies, digging into the source code, and figuring out how things really work.
One of the most beautiful parts about Oqtane is that it’s open source. You can simply go into the repository and inspect the source code yourself. Some parts might not be obvious at first glance, but the project’s creator, Shaun Walker, is incredibly responsive and helpful to the community. I think I’ve only posted a couple of issues over the years, but every single time I’ve woken up the next morning with a thoughtful response waiting — even though I’m usually several time zones ahead in Europe. He really knows Oqtane inside and out.
Hosting Models and Render Modes
As you probably know, one of Oqtane’s biggest strengths is its flexibility with Blazor hosting models. It can run as Server or WebAssembly, and you can switch between them with a simple configuration change.
On top of that, Oqtane supports different render modes for components: Interactive or Static. In simple terms, you can choose to render content on the server (similar to how PHP works) or make it fully interactive like a standard Blazor app where the state refreshes dynamically.
You can toggle these behaviors with just a few clicks in the admin backend — which is awesome once you understand how the settings are actually applied.
My Confusion (and the Lesson Learned)
This post was originally meant to be a follow-up to the previous one about database configuration, but I ran into an interesting issue while testing API controllers. I wanted to confirm that when I ran the application in WebAssembly mode, it would hit the API controllers correctly.
It didn’t — at least not at first.
I spent quite a while trying to figure out why. Oqtane has both app-level settings (in appsettings.json) and site-level settings (in the admin panel), and it wasn’t immediately clear which ones took priority. I initially thought I could just change the render and runtime options in appsettings.json, restart the app, and see the effect. But it didn’t work that way.
After some trial and error — and a helpful reply from Shaun — I realized my mistake. When you first spin up a new site, Oqtane uses the values defined in appsettings.json. But once that site exists, it maintains its own configuration separately. From that point forward, any runtime or render mode changes must be made in the site settings from the admin panel, not in the original configuration file.
 
Server Runtime


WebAssembly Runtime

 
The Takeaway
If you edit appsettings.json after your first site is already created, it won’t affect the existing site — those values only apply when a new site is initialized.
So, to summarize:
- Before the first run → Configure defaults in appsettings.json.
- After the site is running → Change settings from the admin backend.
That was the source of my confusion. Hopefully, this note saves someone else a few hours of head-scratching.
Thanks again to Shaun and the entire Oqtane team for keeping this project alive and so well supported.
These posts are just my personal notes, but I hope they help someone who’s following the same learning path.
				
					
			
					
											
								 
							
					
															
					
					 by Joche Ojeda | Apr 28, 2025 | dotnet, Uno Platform
It’s been almost a month since I left home to attend the Microsoft MVP Summit in Seattle. I’m still on the road, currently in Athens, Greece, with numerous notes for upcoming articles. While traveling makes writing challenging, I want to maintain the order of my Uno Platform series to ensure everything makes sense for readers.
In this article, we’ll dive into the structure of an Uno Platform solution. There’s some “black magic” happening behind the scenes, so understanding how everything works will make development significantly easier.
What is Uno Platform?
Before we dive into the anatomy, let’s briefly explain what Uno Platform is. Uno Platform is an open-source framework that enables developers to build cross-platform applications from a single codebase. Using C# and XAML, you can create applications that run on Windows, iOS, Android, macOS, Linux, and WebAssembly.
Root Solution Structure
An Uno Platform solution follows a specific structure that facilitates cross-platform development. Let’s break down the key components:
Main (and only) Project
The core of an Uno Platform solution is the main shared project (in our example, “UnoAnatomy”). This project contains cross-platform code shared across all target platforms and includes:
- Assets: Contains shared resources like images and icons used across all platforms. These assets may be adapted for different screen densities and platforms as needed.
- Serialization: Here is where the JsonSerializerContext lives, Since .NET 6 serialization context allows controlling how objects are serialized through the JsonSerializerContext class. It provides ahead-of-time metadata generation for better performance and reduces reflection usage, particularly beneficial for AOT compilation scenarios like Blazor WebAssembly and native apps.
- Models: Contains business model classes representing core domain entities in your application.
- Presentation: Holds UI components including pages, controls, and views. This typically includes files like Shell.xaml.csandMainPage.xaml.csthat implement the application’s UI elements and layout.
- Platforms:
- • Android: Contains the Android-specific entry point (MainActivity.Android.cs) and any other Android-specific configurations or code.
- • iOS: Contains the iOS-specific entry point (Main.iOS.cs).
- • MacCatalyst: Contains the MacCatalyst-specific entry point (Main.maccatalyst.cs).
- • BrowserWasm: Contains the Browser WASM specific configurations or code.
- • Desktop: Contains the Desktop specific configurations or code.
 
- Services: Contains service classes implementing business logic, data access, etc. This folder often includes subfolders like:- Strings: the purpose of this folder is to store the localized string resources for the application so it can be translated to multiple languages.
- Styles: this folder contains the styles or color configuration for the app.
Build Configuration Files
Several build configuration files in the root of the solution control the build process:
- Directory.Build.props: Contains global MSBuild properties applied to all projects.
- Directory.Build.targets: Contains global MSBuild targets for all projects.
- Directory.Packages.props: Centralizes package versions for dependency management.
- global.json: Specifies the Uno.SDK version and other .NET SDK configurations.
The Power of Uno.Sdk
One of the most important aspects of modern Uno Platform development is the Uno.Sdk, which significantly simplifies the development process.
What is Uno.Sdk?
Uno.Sdk is a specialized MSBuild SDK that streamlines Uno Platform development by providing:
- A cross-platform development experience that simplifies targeting multiple platforms from a single project
- Automatic management of platform-specific dependencies and configurations
- A simplified build process that handles the complexity of building for different target platforms
- Feature-based configuration that enables adding functionality through the UnoFeatures property
In your project file, you’ll see <Project Sdk="Uno.Sdk"> at the top, indicating that this project uses the Uno SDK rather than the standard .NET SDK.
Key Components of the Project File
TargetFrameworks
<TargetFrameworks>net9.0-android;net9.0-ios;net9.0-maccatalyst;net9.0-windows10.0.26100;net9.0-browserwasm;net9.0-desktop</TargetFrameworks>
This line specifies that your application targets:
- Android
- iOS
- macOS (via Mac Catalyst)
- Windows (Windows 10/11 with SDK version 10.0.26100)
- WebAssembly (for browser-based applications)
- Desktop (for cross-platform desktop applications)
All of these targets use .NET 9 as the base framework.
Single Project Configuration
<OutputType>Exe</OutputType>
<UnoSingleProject>true</UnoSingleProject>
- OutputType: Specifies this project builds an executable application
- UnoSingleProject: Enables Uno’s single-project approach, allowing you to maintain one codebase for all platforms
Application Metadata
<ApplicationTitle>UnoAnatomy</ApplicationTitle>
<ApplicationId>com.companyname.UnoAnatomy</ApplicationId>
<ApplicationDisplayVersion>1.0</ApplicationDisplayVersion>
<ApplicationVersion>1</ApplicationVersion>
<ApplicationPublisher>joche</ApplicationPublisher>
<Description>UnoAnatomy powered by Uno Platform.</Description>
These properties define your app’s identity and metadata used in app stores and installation packages.
UnoFeatures
The most powerful aspect of Uno.Sdk is the UnoFeatures property:
<UnoFeatures>
  Material;
  Dsp;
  Hosting;
  Toolkit;
  Logging;
  Mvvm;
  Configuration;
  Http;
  Serialization;
  Localization;
  Navigation;
  ThemeService;
</UnoFeatures>
This automatically adds relevant NuGet packages for each listed feature:
- Material: Material Design UI components
- Dsp: Digital Signal Processing capabilities
- Hosting: Dependency injection and host builder pattern
- Toolkit: Community Toolkit components
- Logging: Logging infrastructure
- Mvvm: Model-View-ViewModel pattern implementation
- Configuration: Application configuration framework
- Http: HTTP client capabilities
- Serialization: Data serialization/deserialization
- Localization: Multi-language support
- Navigation: Navigation services
- ThemeService: Dynamic theme support
The UnoFeatures property eliminates the need to manually add numerous NuGet packages and ensures compatibility between components.
Benefits of the Uno Platform Structure
This structured approach to cross-platform development offers several advantages:
- Code Sharing: Most code is shared across platforms, reducing duplication and maintenance overhead.
- Platform-Specific Adaptation: When needed, the structure allows for platform-specific implementations.
- Simplified Dependencies: The Uno.Sdk handles complex dependency management behind the scenes.
- Consistent Experience: Ensures a consistent development experience across all target platforms.
- Future-Proofing: The architecture makes it easier to add support for new platforms in the future.
Conclusion
Understanding the anatomy of an Uno Platform solution is crucial for effective cross-platform development. The combination of shared code, platform-specific heads, and the powerful Uno.Sdk creates a development experience that makes it much easier to build and maintain applications across multiple platforms from a single codebase.
By leveraging this structure and the features provided by the Uno Platform, you can focus on building your application’s functionality rather than dealing with the complexities of cross-platform development.
In my next article in this series, we’ll dive deeper into the practical aspects of developing with Uno Platform, exploring how to leverage these structural components to build robust cross-platform applications.
 
Related articles
Getting Started with Uno Platform: First Steps and Configuration Choices | Joche Ojeda
My Adventures Picking a UI Framework: Why I Chose Uno Platform | Joche Ojeda
Exploring the Uno Platform: Handling Unsafe Code in Multi-Target Applications | Joche Ojeda
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					 by Joche Ojeda | Mar 13, 2025 | netcore, Uno Platform
For the past two weeks, I’ve been experimenting with the Uno Platform in two ways: creating small prototypes to explore features I’m curious about and downloading example applications from the Uno Gallery. In this article, I’ll explain the first steps you need to take when creating an Uno Platform application, the decisions you’ll face, and what I’ve found useful so far in my journey.
Step 1: Create a New Project
I’m using Visual Studio 2022, though the extensions and templates work well with previous versions too. I have both studio versions installed, and Uno Platform works well in both.

Step 2: Project Setup
After naming your project, it’s important to select “Place solution and project in the same directory” because of the solution layout requirements. You need the directory properties file to move forward. I’ll talk more about the solution structure in a future post, but for now, know that without checking this option, you won’t be able to proceed properly.

Step 3: The Configuration Wizard
The Uno Platform team has created a comprehensive wizard that guides you through various configuration options. It might seem overwhelming at first, but it’s better to have this guided approach where you can make one decision at a time.
Your first decision is which target framework to use. They recommend .NET 9, which I like, but in my test project, I’m working with .NET 8 because I’m primarily focused on WebAssembly output. Uno offers multi-threading in Web Assembly with .NET 8, which is why I chose it, but for new projects, .NET 9 is likely the better choice.

Step 4: Target Platforms
Next, you need to select which platforms you want to target. I always select all of them because the most beautiful aspect of the Uno Platform is true multi-targeting with a single codebase.
In the past (during the Xamarin era), you needed multiple projects with a complex directory structure. With Uno, it’s actually a single unified project, creating a clean solution layout. So while you can select just WebAssembly if that’s your only focus, I think you get the most out of Uno by multi-targeting.

Step 5: Presentation Pattern
The next question is which presentation pattern you want to use. I would suggest MVUX, though I still have some doubts as I haven’t tried MVVM with Uno yet. MVVM is the more common pattern that most programmers understand, while MVUX is the new approach.
One challenge is that when you check the official Uno sample repository, the examples come in every presentation pattern flavor. Sometimes you’ll find a solution for your task in one pattern but not another, so you may need to translate between them. You’ll likely find more examples using MVVM.

Step 6: Markup Language
For markup, I recommend selecting XAML. In my first project, I tried using C# markup, which worked well until I reached some roadblocks I couldn’t overcome. I didn’t want to get stuck trying to solve one specific layout issue, so I switched. For beginners, I suggest starting with XAML.

Step 7: Theming
For theming, you’ll need to select a UI theme. I don’t have a strong preference here and typically stick with the defaults: using Material Design, the theme service, and importing Uno DSP.

Step 8: Extensions
When selecting extensions to include, I recommend choosing almost all of them as they’re useful for modern application development. The only thing you might want to customize is the logging type (Console, Debug, or Serilog), depending on your previous experience. Generally, most applications will benefit from all the extensions offered.

Step 9: Features
Next, you’ll select which features to include in your application. For my tests, I include everything except the MAUI embedding and the media element. Most features can be useful, and I’ll show in a future post how to set them up when discussing the solution structure.

Step 10: Authentication
You can select “None” for authentication if you’re building test projects, but I chose “Custom” because I wanted to see how it works. In my case, I’m authenticating against DevExpress XAF REST API, but I’m also interested in connecting my test project to Azure B2C.

Step 11: Application ID
Next, you’ll need to provide an application ID. While I haven’t fully explored the purpose of this ID yet, I believe it’s needed when publishing applications to app stores like Google Play and the Apple App Store.

Step 12: Testing
I’m a big fan of testing, particularly integration tests. While unit tests are essential when developing components, for business applications, integration tests that verify the flow are often sufficient.
Uno also offers UI testing capabilities, which I haven’t tried yet but am looking forward to exploring. In platform UI development, there aren’t many choices for UI testing, so having something built-in is fantastic.
Testing might seem like a waste of time initially, but once you have tests in place, you’ll save time in the future. With each iteration or new release, you can run all your tests to ensure everything works correctly. The time invested in creating tests upfront pays off during maintenance and updates.

Step 13: CI Pipelines
The final step is about CI pipelines. If you’re building a test application, you don’t need to select anything. For production applications, you can choose Azure Pipelines or GitHub Actions based on your preferences. In my case, I’m not involved with CI pipeline configuration at my workplace, so I have limited experience in this area.

Conclusion
If you’ve made it this far, congratulations! You should now have a shiny new Uno Platform application in your IDE.
This post only covers the initial setup choices when creating a new Uno application. Your development path will differ based on the selections you’ve made, which can significantly impact how you write your code. Choose wisely and experiment with different combinations to see what works best for your needs.
During my learning journey with the Uno Platform, I’ve tried various settings—some worked well, others didn’t, but most will function if you understand what you’re doing. I’m still learning and taking a hands-on approach, relying on trial and error, occasional documentation checks, and GitHub Copilot assistance.
Thanks for reading and see you in the next post!
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					 by Joche Ojeda | Mar 12, 2025 | dotnet, http, netcore, netframework, network, WebServers
Last week, I was diving into Uno Platform to understand its UI paradigms. What particularly caught my attention is Uno’s ability to render a webapp using WebAssembly (WASM). Having worked with WASM apps before, I’m all too familiar with the challenges of connecting to data sources and handling persistence within these applications.
My Previous WASM Struggles
About a year ago, I faced a significant challenge: connecting a desktop WebAssembly app to an old WCF webservice. Despite having the CORS settings correctly configured (or so I thought), I simply couldn’t establish a connection from the WASM app to the server. I spent days troubleshooting both the WCF service and another ASMX service, but both attempts failed. Eventually, I had to resort to webserver proxies to achieve my goal.
This experience left me somewhat traumatized by the mere mention of “connecting WASM with an API.” However, the time came to face this challenge again during my weekend experiments.
A Pleasant Surprise with Uno Platform
This weekend, I wanted to connect a XAF REST API to an Uno Platform client. To my surprise, it turned out to be incredibly straightforward. I successfully performed this procedure twice: once with a XAF REST API and once with the API included in the Uno app template. The ease of this integration was a refreshing change from my previous struggles.
Understanding CORS and Why It Matters for WASM Apps
To understand why my previous attempts failed and my recent ones succeeded, it’s important to grasp what CORS is and why it’s crucial for WebAssembly applications.
What is CORS?
CORS (Cross-Origin Resource Sharing) is a security feature implemented by web browsers that restricts web pages from making requests to a domain different from the one that served the original web page. It’s an HTTP-header based mechanism that allows a server to indicate which origins (domains, schemes, or ports) other than its own are permitted to load resources.
The Same-Origin Policy
Browsers enforce a security restriction called the “same-origin policy” which prevents a website from one origin from requesting resources from another origin. An origin consists of:
- Protocol (HTTP, HTTPS)
- Domain name
- Port number
For example, if your website is hosted at https://myapp.com, it cannot make AJAX requests to https://myapi.com without the server explicitly allowing it through CORS.
Why CORS is Required for Blazor WebAssembly
Blazor WebAssembly (which uses similar principles to Uno Platform’s WASM implementation) is fundamentally different from Blazor Server in how it operates:
- Separate Deployment: Blazor WebAssembly apps are fully downloaded to the client’s browser and run entirely in the browser using WebAssembly. They’re typically hosted on a different server or domain than your API.
- Client-Side Execution: Since all code runs in the browser, when your Blazor WebAssembly app makes HTTP requests to your API, they’re treated as cross-origin requests if the API is hosted on a different domain, port, or protocol.
- Browser Security: Modern browsers block these cross-origin requests by default unless the server (your API) explicitly permits them via CORS headers.
Implementing CORS in Startup.cs
The solution to these CORS issues lies in properly configuring your server. In your Startup.cs file, you can configure CORS as follows:
public void ConfigureServices(IServiceCollection services) {
    services.AddCors(options => {
        options.AddPolicy("AllowBlazorApp",
            builder => {
                builder.WithOrigins("https://localhost:5000") // Replace with your Blazor app's URL
                       .AllowAnyHeader()
                       .AllowAnyMethod();
            });
    });
    // Other service configurations...
}
public void Configure(IApplicationBuilder app, IWebHostEnvironment env) {
    // Other middleware configurations...
    app.UseCors("AllowBlazorApp");
    // Other middleware configurations...
}
Conclusion
My journey with connecting WebAssembly applications to APIs has had its ups and downs. What once seemed like an insurmountable challenge has now become much more manageable, especially with platforms like Uno that simplify the process. Understanding CORS and implementing it correctly is crucial for successful WASM-to-API communication.
If you’re working with WebAssembly applications and facing similar challenges, I hope my experience helps you avoid some of the pitfalls I encountered along the way.
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