by Joche Ojeda | Apr 2, 2025 | Uncategorized
It’s been a week since the Microsoft MVP Summit, and now I finally sit at Javier’s home trying to write about my trip and experience there. So let’s start!
The Journey
First, I needed to fly via Istanbul. That meant waking up around 2:00 AM to go to the airport and catch my flight at 6:00 AM. In Istanbul, I was really lucky because I was in the new airport which is huge and it has a great business lounge to wait in, so I could get some rest between my flights from Istanbul to Seattle.
I tried to sleep a little. The main problem was that the business lounge was on one side of the airport and my gate was on the other side, about 1 kilometer away. It’s a really big airport! I had to walk all that distance, and they announced the gate really late, so I only had about 15 minutes to get there—a really short time.
After that, I took my flight to the States, from Istanbul to Seattle. The route goes through the Arctic (near the North Pole)—you go up and then a little bit to the right, and then you end up in Seattle. It was a strange route; I’d never used it before. The flight was long, around 15 hours, but it wasn’t bad. I enjoyed Turkish Airlines when they use the big airplanes.
Arrival Challenges
I landed in Seattle around 6:00 PM. Then I had to go through immigration control and collect my luggage, which took almost two hours. After that, I went to the Airbnb, which was super beautiful, but I couldn’t get in because the owners had left the gate closed from the inside, and there were no lights at all, so it was impossible to enter. I waited for two hours for Javier to contact them, and after a while, it started raining, so I decided to go to a hotel. I booked a hotel for the night and took a 30-minute taxi ride. I finally went to bed on Monday at 11:00 PM, which was really late.
Day One at the Summit
The next day, I needed to drop my bags at the Airbnb and go to the MVP Summit. It was a nice experience. Javier was flying in that day and arrived around 3:00 PM, so I went to the first part alone. I missed the keynote because I had to drop off my bags and do all that stuff, so I ended up arriving around 11:00 AM.
The first person I met was Veronica, and we talked for a bit. Then I went to one of the sessions—of course, it was a Copilot session. In the afternoon, I met up with Javier, we grabbed some swag, and went to the Hub. Then I met Pablo from Argentina, and by the end of the day, I got together with Michael Washington, who I always hang out with during the MVP Summits.
Time to go home—it was a long day. We went back to the Airbnb, but didn’t do much. We just watched a TV show that our friend Hector recommended on Netflix.
Day Two: Meeting Peers
For day two, the sessions were great, but what I recall most are my meetings with specific people. When you go to the MVP Summits, you get to meet your peers. Usually, it’s like you’re good at one thing—for example, Javier and I do AI courses, and most of what we write about is general development—but there are people who really specialize.
For instance, I met the people from the Uno team, amazing people. Jerome and his team are always on the bleeding edge of .NET. We talked about the “black magic” they’ve written for their multi-target single application for Uno. It’s always nice to meet the Uno team.

I met with Michael Washington again several times in the hallways of Microsoft, and we talked about how to redirect Microsoft AI extensions to use LLM Studio, which is kind of tricky. It’s not something you can do really easily, like with Semantic Kernel where you only need to replace the HTTP client and then you’re good to go. In LLM Studio, it’s a different trick, so I’ll write about it later.

In one of the sessions, Mads Kristensen sat by my side, and I was trying to get some information from him on how to create an extension. Long ago, there was an extension from Oliver Sturm called “Instant Program Gratification” or something similar that displayed a huge congratulation message on the screen every time your compile succeeded, and if it failed, it would display something like “Hey, you need more coffee!” on the screen. I asked Mads how to achieve that with the new extension toolkit, and he explained it to me—he’s the king of extensions for Visual Studio.
Then I met someone new, Jeremy Sinclair, whom Javier introduced me to. We had one of those deep technical conversations about how Windows runs on ARM CPUs and the problems this can bring or how easy some things can be. It’s ironic because the Android architecture is usually ARM, but it doesn’t run on ARM computers because ARM computers emulate x64. We talked a lot about the challenges you might encounter and how to address them. Jeremy has managed to do it; he’s written some articles about what to expect when moving to an ARM computer. He also talked about how the future and the present for MAUI is at the moment.
He was also wearing the Ray-Ban Meta glasses, and I asked him, “Hey, how are they?” He told me they’re nice, though the battery life isn’t great, but they’re kind of fun. So I ordered a pair of Meta Ray-Ban AI glasses, and I like them so far.

More Memorable Conversations
Another great conversation that we had with Javier was with James Montemagno. We met him in the Hub, and then we talked a lot about how we started. I’ve been a long-term fan of Merge Conflict, their podcast, and Javier introduced me to that podcast a long time ago when we met around 9 years ago. When he was traveling to work, he called me, we talked mostly about development for about one hour on his way to work, and then he told me, “Hey, I listen to this and this podcast, I listen to that and that podcast.” So I became a follower of Merge Conflict after that.
James explained all the adventures on the Xamarin team, how it went when Xamarin joined Microsoft, about the difference between Xamarin from Microsoft and Xamarin from Xamarin Forms, and how life is changing for him as more of a project manager than an advocate. So he’s kind of busy all the time, but we had this really long conversation, like 40 minutes or so. He was really open about talking about his adventure of joining Microsoft and eventually working in the MAUI team.

We also met David from the MAUI team, and he was so nice. Long time ago, he featured our company in the list of companies that have made apps with MAUI, and we were on the list they showed in one of the conferences. So we thanked him for that.




That’s everyone I met at the MVP Summit. I had a great time, and I can’t believe it’s been a year already. I’m looking forward to meeting everyone next year and seeing what we come up with during 2025!
by Joche Ojeda | Mar 13, 2025 | netcore, Uno Platform
For the past two weeks, I’ve been experimenting with the Uno Platform in two ways: creating small prototypes to explore features I’m curious about and downloading example applications from the Uno Gallery. In this article, I’ll explain the first steps you need to take when creating an Uno Platform application, the decisions you’ll face, and what I’ve found useful so far in my journey.
Step 1: Create a New Project
I’m using Visual Studio 2022, though the extensions and templates work well with previous versions too. I have both studio versions installed, and Uno Platform works well in both.

Step 2: Project Setup
After naming your project, it’s important to select “Place solution and project in the same directory” because of the solution layout requirements. You need the directory properties file to move forward. I’ll talk more about the solution structure in a future post, but for now, know that without checking this option, you won’t be able to proceed properly.

Step 3: The Configuration Wizard
The Uno Platform team has created a comprehensive wizard that guides you through various configuration options. It might seem overwhelming at first, but it’s better to have this guided approach where you can make one decision at a time.
Your first decision is which target framework to use. They recommend .NET 9, which I like, but in my test project, I’m working with .NET 8 because I’m primarily focused on WebAssembly output. Uno offers multi-threading in Web Assembly with .NET 8, which is why I chose it, but for new projects, .NET 9 is likely the better choice.

Step 4: Target Platforms
Next, you need to select which platforms you want to target. I always select all of them because the most beautiful aspect of the Uno Platform is true multi-targeting with a single codebase.
In the past (during the Xamarin era), you needed multiple projects with a complex directory structure. With Uno, it’s actually a single unified project, creating a clean solution layout. So while you can select just WebAssembly if that’s your only focus, I think you get the most out of Uno by multi-targeting.

Step 5: Presentation Pattern
The next question is which presentation pattern you want to use. I would suggest MVUX, though I still have some doubts as I haven’t tried MVVM with Uno yet. MVVM is the more common pattern that most programmers understand, while MVUX is the new approach.
One challenge is that when you check the official Uno sample repository, the examples come in every presentation pattern flavor. Sometimes you’ll find a solution for your task in one pattern but not another, so you may need to translate between them. You’ll likely find more examples using MVVM.

Step 6: Markup Language
For markup, I recommend selecting XAML. In my first project, I tried using C# markup, which worked well until I reached some roadblocks I couldn’t overcome. I didn’t want to get stuck trying to solve one specific layout issue, so I switched. For beginners, I suggest starting with XAML.

Step 7: Theming
For theming, you’ll need to select a UI theme. I don’t have a strong preference here and typically stick with the defaults: using Material Design, the theme service, and importing Uno DSP.

Step 8: Extensions
When selecting extensions to include, I recommend choosing almost all of them as they’re useful for modern application development. The only thing you might want to customize is the logging type (Console, Debug, or Serilog), depending on your previous experience. Generally, most applications will benefit from all the extensions offered.

Step 9: Features
Next, you’ll select which features to include in your application. For my tests, I include everything except the MAUI embedding and the media element. Most features can be useful, and I’ll show in a future post how to set them up when discussing the solution structure.

Step 10: Authentication
You can select “None” for authentication if you’re building test projects, but I chose “Custom” because I wanted to see how it works. In my case, I’m authenticating against DevExpress XAF REST API, but I’m also interested in connecting my test project to Azure B2C.

Step 11: Application ID
Next, you’ll need to provide an application ID. While I haven’t fully explored the purpose of this ID yet, I believe it’s needed when publishing applications to app stores like Google Play and the Apple App Store.

Step 12: Testing
I’m a big fan of testing, particularly integration tests. While unit tests are essential when developing components, for business applications, integration tests that verify the flow are often sufficient.
Uno also offers UI testing capabilities, which I haven’t tried yet but am looking forward to exploring. In platform UI development, there aren’t many choices for UI testing, so having something built-in is fantastic.
Testing might seem like a waste of time initially, but once you have tests in place, you’ll save time in the future. With each iteration or new release, you can run all your tests to ensure everything works correctly. The time invested in creating tests upfront pays off during maintenance and updates.

Step 13: CI Pipelines
The final step is about CI pipelines. If you’re building a test application, you don’t need to select anything. For production applications, you can choose Azure Pipelines or GitHub Actions based on your preferences. In my case, I’m not involved with CI pipeline configuration at my workplace, so I have limited experience in this area.

Conclusion
If you’ve made it this far, congratulations! You should now have a shiny new Uno Platform application in your IDE.
This post only covers the initial setup choices when creating a new Uno application. Your development path will differ based on the selections you’ve made, which can significantly impact how you write your code. Choose wisely and experiment with different combinations to see what works best for your needs.
During my learning journey with the Uno Platform, I’ve tried various settings—some worked well, others didn’t, but most will function if you understand what you’re doing. I’m still learning and taking a hands-on approach, relying on trial and error, occasional documentation checks, and GitHub Copilot assistance.
Thanks for reading and see you in the next post!
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by Joche Ojeda | Mar 12, 2025 | dotnet, http, netcore, netframework, network, WebServers
Last week, I was diving into Uno Platform to understand its UI paradigms. What particularly caught my attention is Uno’s ability to render a webapp using WebAssembly (WASM). Having worked with WASM apps before, I’m all too familiar with the challenges of connecting to data sources and handling persistence within these applications.
My Previous WASM Struggles
About a year ago, I faced a significant challenge: connecting a desktop WebAssembly app to an old WCF webservice. Despite having the CORS settings correctly configured (or so I thought), I simply couldn’t establish a connection from the WASM app to the server. I spent days troubleshooting both the WCF service and another ASMX service, but both attempts failed. Eventually, I had to resort to webserver proxies to achieve my goal.
This experience left me somewhat traumatized by the mere mention of “connecting WASM with an API.” However, the time came to face this challenge again during my weekend experiments.
A Pleasant Surprise with Uno Platform
This weekend, I wanted to connect a XAF REST API to an Uno Platform client. To my surprise, it turned out to be incredibly straightforward. I successfully performed this procedure twice: once with a XAF REST API and once with the API included in the Uno app template. The ease of this integration was a refreshing change from my previous struggles.
Understanding CORS and Why It Matters for WASM Apps
To understand why my previous attempts failed and my recent ones succeeded, it’s important to grasp what CORS is and why it’s crucial for WebAssembly applications.
What is CORS?
CORS (Cross-Origin Resource Sharing) is a security feature implemented by web browsers that restricts web pages from making requests to a domain different from the one that served the original web page. It’s an HTTP-header based mechanism that allows a server to indicate which origins (domains, schemes, or ports) other than its own are permitted to load resources.
The Same-Origin Policy
Browsers enforce a security restriction called the “same-origin policy” which prevents a website from one origin from requesting resources from another origin. An origin consists of:
- Protocol (HTTP, HTTPS)
- Domain name
- Port number
For example, if your website is hosted at https://myapp.com
, it cannot make AJAX requests to https://myapi.com
without the server explicitly allowing it through CORS.
Why CORS is Required for Blazor WebAssembly
Blazor WebAssembly (which uses similar principles to Uno Platform’s WASM implementation) is fundamentally different from Blazor Server in how it operates:
- Separate Deployment: Blazor WebAssembly apps are fully downloaded to the client’s browser and run entirely in the browser using WebAssembly. They’re typically hosted on a different server or domain than your API.
- Client-Side Execution: Since all code runs in the browser, when your Blazor WebAssembly app makes HTTP requests to your API, they’re treated as cross-origin requests if the API is hosted on a different domain, port, or protocol.
- Browser Security: Modern browsers block these cross-origin requests by default unless the server (your API) explicitly permits them via CORS headers.
Implementing CORS in Startup.cs
The solution to these CORS issues lies in properly configuring your server. In your Startup.cs
file, you can configure CORS as follows:
public void ConfigureServices(IServiceCollection services) {
services.AddCors(options => {
options.AddPolicy("AllowBlazorApp",
builder => {
builder.WithOrigins("https://localhost:5000") // Replace with your Blazor app's URL
.AllowAnyHeader()
.AllowAnyMethod();
});
});
// Other service configurations...
}
public void Configure(IApplicationBuilder app, IWebHostEnvironment env) {
// Other middleware configurations...
app.UseCors("AllowBlazorApp");
// Other middleware configurations...
}
Conclusion
My journey with connecting WebAssembly applications to APIs has had its ups and downs. What once seemed like an insurmountable challenge has now become much more manageable, especially with platforms like Uno that simplify the process. Understanding CORS and implementing it correctly is crucial for successful WASM-to-API communication.
If you’re working with WebAssembly applications and facing similar challenges, I hope my experience helps you avoid some of the pitfalls I encountered along the way.
About Us
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https://www.udemy.com/course/microsoft-ai-extensions/
Our free A.I courses on Udemy
by Joche Ojeda | Mar 7, 2025 | Uncategorized
This year I decided to learn something new, specifically something UI-related. Usually, I only do back-end type of code. Most of my code has no UI representation, and as you might know, that’s why I love XAF from Developer Express so much—because I don’t have to write a UI. I only have to define the business model and the actions, and then I’m good to go.
But this time, I wanted to challenge myself, so I said, “OK, let’s learn something that is UI-related.” I’ve been using .NET for about 18 years already, so I wanted to branch out while still leveraging my existing knowledge.
I was trying to decide which technology to go with, so I checked with the people in my office (XARI). We have the .NET team, which is like 99% of the people, and then we have one React person and a couple of other developers using different frameworks. They suggested Flutter, and I thought, “Well, maybe.”
I checked the setup and tried to do it on my new Surface computer, but it just didn’t work. Even though Flutter looks fine, moving from .NET (which I’ve been writing since day one in 2002) to Dart is a big challenge. I mean, writing code in any case is a challenge, but I realized that Flutter was so far away from my current infrastructure and setup that I would likely learn it and then forget it because I wouldn’t use it regularly.
Then I thought about checking React, but it was kind of the same idea. I could go deep into this for like one month, and then I would totally forget it because I wouldn’t update the tooling, and so on.
So I decided to take another look at Uno Platform. We’ve used Uno Platform in the office before, and I love this multi-platform development approach. The only problem I had at that time was that the tooling wasn’t quite there yet. Sometimes it would compile, sometimes you’d get a lot of errors, and the static analysis would throw a lot of errors too. It was kind of hard—you’d spend a lot of time setting up your environment, and compilation was kind of slow.
But when I decided to take a look again recently, I remembered that about a year ago they released new project templates and platform extensions that help with the setup of your environment. So I tried it, and it worked well! I have two clean setups right now: my new Surface computer that I reset maybe three weeks ago, and my old MSI computer with 64 gigabytes of RAM. These gave me good places to test.
I decided to go to the Uno Platform page and follow the “Getting Started” guide. The first thing you need to do is use some commands to install a tool that checks your setup to see if you have all the necessary workloads. That was super simple. Then you have to add the extension to Visual Studio—I’m using Visual Studio in this case just to add the project templates. You can do this in Rider or Visual Studio Code as well, but the traditional Visual Studio is my tool of preference.
Uno Platform – Visual Studio Marketplace

Setup your environment with uno check

After completing all the setup, you get a menu with a lot of choices, but they give you a set of recommended options that follow best practices. That’s really nice because you don’t have to think too much about it. After that, I created a few projects. The first time I compiled them, it took a little bit, but then it was just like magic—they compiled extremely fast!
You have all these choices to run your app on: WebAssembly, Windows UI, Android, and iOS, and it works perfectly. I fell in love again, especially because the tooling is actually really solid right now. You don’t have to struggle to make it work.
Since then, I’ve been checking the examples and trying to write some code, and so far, so good. I guess my new choice for a UI framework will be Uno because it builds on my current knowledge of .NET and C#. I can take advantage of the tools I already have, and I don’t have to switch languages. I just need to learn a new paradigm.
I will write a series of articles about all my adventures with Uno Platform. I’ll share links about getting started, and after this, I’ll create some sample applications addressing the challenges that app developers face: how to implement navigation, how to register services, how to work with the Model-View-ViewModel pattern, and so on.
I would like to document every challenge I encounter, and I hope that you can join me in these Uno adventures!
About Us
YouTube
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Our sites
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https://calendly.com/bitframeworks/bitframeworks-free-xaf-support-hour/
Our free A.I courses on Udemy
by Joche Ojeda | Mar 5, 2025 | C#, dotnet, Uno Platform
Exploring the Uno Platform: Handling Unsafe Code in Multi-Target Applications
This last weekend I wanted to do a technical experiment as I always do when I have some free time. I decided there was something new I needed to try and see if I could write about. The weekend turned out to be a beautiful surprise as I went back to test the Uno platform – a multi-OS, multi-target UI framework that generates mobile applications, desktop applications, web applications, and even Linux applications.
The idea of Uno is a beautiful concept, but for a long time, the tooling wasn’t quite there. I had made it work several times in the past, but after an update or something in Visual Studio, the setup would break and applications would become basically impossible to compile. That seems to no longer be the case!
Last weekend, I set up Uno on two different computers: my new Surface laptop with an ARM type of processor (which can sometimes be tricky for some tools) and my old MSI with an x64 type of processor. I was thrilled that the setup was effortless on both machines.
After the successful setup, I decided to download the entire Uno demo repository and start trying out the demos. However, for some reason, they didn’t compile. I eventually realized there was a problem with generated code during compilation time that turned out to be unsafe code. Here are my findings about how to handle the unsafe code that is generated.
AllowUnsafeBlocks Setting in Project File
I discovered that this setting was commented out in the Navigation.csproj file:
<!--<AllowUnsafeBlocks>true</AllowUnsafeBlocks>-->
When uncommented, this setting allows the use of unsafe code blocks in your .NET 8 Uno Platform project. To enable unsafe code, you need to remove the comment markers from this line in your project file.
Why It’s Needed
The <AllowUnsafeBlocks>true</AllowUnsafeBlocks> setting is required whenever you want to use “unsafe” code in C#. By default, C# is designed to be memory-safe, preventing direct memory manipulation that could lead to memory corruption, buffer overflows, or security vulnerabilities. When you add this setting to your project file, you’re explicitly telling the compiler to allow portions of code marked with the unsafe keyword.
Unsafe code lets you work with pointers and perform direct memory operations, which can be useful for:
- Performance-critical operations
- Interoperability with native code
- Direct memory manipulation
What Makes Code “Unsafe”
Code is considered “unsafe” when it bypasses .NET’s memory safety guarantees. Specifically, unsafe code includes:
- Pointer operations: Using the * and -> operators with memory addresses
- Fixed statements: Pinning managed objects in memory so their addresses don’t change during garbage collection
- Sizeof operator: Getting the size of a type in bytes
- Stackalloc keyword: Allocating memory on the stack instead of the heap
Example of Unsafe Code
Here’s an example of unsafe code that might be generated:
unsafe
{
int[] numbers = new int[] { 10, 20, 30, 40, 50 };
// UNSAFE: Pinning an array in memory and getting direct pointer
fixed (int* pNumbers = numbers)
{
// UNSAFE: Pointer declaration and manipulation
int* p = pNumbers;
// UNSAFE: Dereferencing pointers to modify memory directly
*p = *p + 5;
*(p + 1) = *(p + 1) + 5;
}
}
Why Use Unsafe Code?
There are several legitimate reasons to use unsafe code:
- Performance optimization: For extremely performance-critical sections where you need to eliminate overhead from bounds checking or other safety features.
- Interoperability: When interfacing with native libraries or system APIs that require pointers.
- Low-level operations: For systems programming tasks that require direct memory manipulation, like implementing custom memory managers.
- Hardware access: When working directly with device drivers or memory-mapped hardware.
- Algorithms requiring pointer arithmetic: Some specialized algorithms are most efficiently implemented using pointer operations.
Risks and Considerations
Using unsafe code comes with significant responsibilities:
- You bypass the runtime’s safety checks, so errors can cause application crashes or security vulnerabilities
- Memory leaks are possible if you allocate unmanaged memory and don’t free it properly
- Your code becomes less portable across different .NET implementations
- Debugging unsafe code is more challenging
In general, you should only use unsafe code when absolutely necessary and isolate it in small, well-tested sections of your application.
In conclusion, I’m happy to see that the Uno platform has matured significantly. While there are still some challenges like handling unsafe generated code, the setup process has become much more reliable. If you’re looking to develop truly cross-platform applications with a single codebase, Uno is worth exploring – just remember to uncomment that AllowUnsafeBlocks setting if you run into compilation issues!